![]() ![]() A sorcerer might choose to monstrously torture and kill a loved one to gain the power necessary to save an entire town. An old mercenary may have grown callously evil after years of moving from one war campaign to another and having given up on herself ever being worthy of a good life. A young evil character might be seeking vengeance at any price due to being foolish. I like them to struggle with their evil acts in a variety of different ways based on the character. Personally, I like my villains to be relatable to the human condition. What I think you might disagree with is my opinion that creatures who are innately evil are boring and that they strain credulity. which is again, the only point I made, so it was like reading a 2000 word essay in support of a very minor point in my post - but weirdly written as if the writer disagrees with me despite paragraph after paragraph supporting my position. In fact, you go on at length about how creatures on chaotic evil planes of existence are innately evil. ![]() That's like talking about how apples and oranges are both sweet because they share the common trait of being sweet not saying they are the same thing).īoth Demons and Devils are inherently evil beings,Įxactly the point I made and the **only** point I made. I love it when someone makes a condescending statement like "among new D&D players" while also constructing a strawman argument (I didn't "confuse demons and devils as being the same thing", I compared how they are both written to be fundamentally evil as part of their nature. Don't worry, this is a very common mistake among new D&D player. Originally posted by GrandMajora:As for your interpretation of them from Christian mythology, you're confusing Demons and Devils for being the same thing. I could go on and on and I'm not that picky, but I'd love for there to be some other option than a demon and hopefully one that is a lot different like the fae. However, getting to make a pact with an otherworldly fae or playing a character who makes a pact with an old god who feeds on his insanity (thus making him sane) in exchange for power (a real Tom Sawyer's white-washed fence bargain) would be great. They're alien beings from a different plane of existence, but then I want the rules of that plane to make sense for the beings in it and I want the rules of our plane of existence to still hold sway while we're in it. They're almost always just innately evil in a way that isn't believable even in a fictional entity (like the Christian's devil though their myth at least has him cast out as a jealous head angel before he becomes just a silly bad-because-he's-bad character) or interesting and they're usually drawn to be grotesque but don't manage it because their weird bodies are built in a way that should make them shambling, slow, clumsy, and prone to infection due to openly bleeding or exposed tissue. Also, to be honest, I am bored by demons. I haven't read every bit of feedback from the devs, so I'm hoping one (or more) of you have and can answer this question:Ĭan warlocks choose the otherworldly being with which they create a pact? I'm not into the traditional pact with a demon because it seems to lock my character into being foolish and power-hungry or to be enduring a crisis that necessitates a foolish action.
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